Any model can write arbitrary sized text on the screen by calling the following:
void Place_Text( float x, float y, char *strng, int font_size, char orientation, int txt_color )
- x, y are screen coords.
- string is your character string message.
- font_size = 10 is normal. Larger text would be 15, 20, etc..
- orientation is 'h' for horizontal, 'v' for vertical.
- txt_color is the color number. Four is the default text-yellow.